Population One VR game for the Quest. I was brought on as Lead Environment Artist to set the visual bar within the performance limitation of the hardware.
Project visualization work for a client. Gameplay mock ups. Concepts and 3D models of characters.
Mobile game concepts and assets.
Wildman concepts and environment work.
Monkidu game. Environment artist. It was a lot of fun working on stylized environments. I also mentored jr artists on their levels.