Population One VR game for the Quest. I was brought on as Lead Environment Artist to set the visual bar within the performance limitation of the hardware. 
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Project visualization work for a client. Gameplay mock ups.  Concepts and 3D models of characters.  
Mobile game concepts and assets. 
Wildman concepts and environment work.
Monkidu game. Environment artist. It was a lot of fun working on stylized environments. I also mentored jr artists on their levels.  
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